|Aten Lens Array Mk. S Specs|
|Direct Damage:||1 Piercing|
|Burst Damage:||0.4 Fire|
|Burst Radius:||0 meters|
|Effective Vs:||Armor, Balloon, Hull|
|Rate of Fire:||10.0 bullets/s|
|Reload Time:||10 seconds|
|Projectile Speed:||2000 m/s|
|Movement and Arcs|
|Horizontal Angles:||40 deg Left; 40 deg Right|
|Vertical Angles:||25 deg Up; 25 deg Down|
Common Tactics Edit
The Aten Lens Array is primarily used as a long range armor breaking weapon, with a additional fire harassment and kill potential. Despite the fact that the maximum damage is achieved at close range, a number of factors such as low DPS and turn blocking limit the use of the gun at close ranges.
As a raycast-type weapon it has a lower skill requirement when compared to another long range armour-breaking gun - Hades Light Cannon - making it easier to hit smaller and fast moving ships at distance. However, this is limited by the mechanics of significant slowing of the rotation of the gun after firing commences. Gunner stamina or rounds like Heatsink Clip can be used to compensate. In addition, the pilot can turn the ship to keep the beam on the target; the visible beam animation easily allows you to do this.
Maximum (and only effective) damage from the gun can be reached after 6 seconds of continuous fire (30% of normal clip), while fire stacks don't depend on this. Thus, the maximum effect from the gun is achieved only with the continuous firing of the entire clip. Long shooting times limit the use of the gun to gunner (gun engineer) position with light guns slot, where minimum attention to maintenance is required. Charge time is fixed and can't be changed with ammunition.
Damage falloff at distance starts from a certain limit, which it is not fixed and depends on the speed of the projectile. Therefore it can be changed by ammunition type. Ammunition which increases the projectile speed extends the falloff boundary, while ammunition that reduces projectile speed brings it closer.