Guns of Icarus Online Wiki
Advertisement


Aten Lens Array Mk. S
Aten
Gun Statistics
Direct Damage per shot: 1 Piercing
Burst Damage per shot: 0.4 Fire
Direct Damage per magazine: 200 Piercing
Burst Damage per magazine: 80 Fire
Burst Radius: 0 meters
Effective Vs: Armor, Balloon, Hull
Rate of Fire: 10.0 shots/s
Delay between shots: 0.1 seconds
Unload Time: 19.9 seconds
Reload Time: 10 seconds
Magazine Capacity: 200
Projectile Speed: 2000 m/s
Range: 800 meters
Jitter: 0 deg
Size: Light
Movement and Arcs
Horizontal Angles: 35 deg Left; 35 deg Right
Vertical Angles: 15 deg Up; 10 deg Down
Additional Info
  • 3% chance to apply 1 fire stack on direct hit
  • Damage falloff start at 300 m, falloff -165% /s (-0.0825% damage per meter), 41.25% loss at 800 m
  • Damage increases over each second the trigger is held with 0.5 rate, not including prefire time(1.75 sec)
  • Maximum damage modifier that the gun can reach is 4(in 6 sec)

The Aten Lens Array is a medium to long range armor breaking weapon with some kill potential, also capable of setting components on fire at a high ignition rate.

Common Tactics

The Aten Lens Array is primarily used as a medium range armor breaking weapon, with a additional fire harassment and kill potential. Despite the fact that the maximum damage is achieved at close range, a number of factors such as low DPS and big time to empty clip limit the use of the gun at close ranges.

As a raycast-type weapon it has a lower skill requirement when compared to another long range armour-breaking gun - Hades Light Cannon - making it easier to hit smaller and fast moving ships at distance, slightly limited by the mechanics of slowing the rotation speed of the gun by 30% after firing commences.

Maximum (and only effective) damage from the gun can be reached after 6 seconds of continuous fire (30% of normal clip), while fire stacks don't depend on this. Thus, the maximum effect from the gun is achieved only with the continuous firing of the entire clip. Long shooting times limit the use of the gun to gunner (gun engineer) position with light guns slot, where minimum attention to maintenance is required. Charge time is fixed and can't be changed with ammunition.

Note, that gun have a prefire time 1.75 seconds after fire begin, while does not happens any damage deal, rounds don't wasted and damage modificator don't increased.

Damage falloff at distance starts from a certain limit, which it is not fixed and depends on the speed of the projectile. Therefore it can be changed by ammunition type. Ammunition which increases the projectile speed extends the falloff boundary, while ammunition that reduces projectile speed brings it closer.

Gun's beam have effect of target penetration(unlike a PvE model), shots pass through guns, engines, balloons, hulls, and multiple ships in line of fire. Loses 12% damage per object passed through.

Commonly Used Ammunition

Charged Rounds

  • Increase maximum range to 960 meters.
  • More projectile speed means less damage falloff outside 300 meters.
  • Increase time to empty clip to 21.3 seconds.
  • Count of rounds in magazine drop to 160, with means less fire stacks.
  • Summing up, this is a good choice for medium-range shooting as a replacement for standard ammunition(load and forget), which reflects the main use of the gun.

Greased Rounds

  • Decreased maximum range to 640 meters.
  • Less projectile speed means more damage falloff outside 300 meter- not so critical becos maximum range already cutted.
  • Decreased time to empty clip to 15 seconds.
  • Count of rounds in magazine raise to 240, with means more fire stacks.
  • Since charge time unchanged  and increased rate of fire, only the 60% of magazine in single continuous shot will have full damage, compared to 70% standard ammunition.
  • Summing up, this is a viable choice for close-range shooting when every second counts. Even if it is single available ammunition always possible switch to normal ammunition if more range needs.

Update history

2.0.17 Summer Update: Colors of the Wind

Statistics changes to designate as medium-range weapon:

  • Add target penetration.
  • Reduced speed modifier from -88% to -30% while firing.
  • Reduced nominal range to 800 from 1500.

Balance Update - February 23 - 2020

  • Side arcs: 35 (from 40)
  • Up arc: 15 (from 25)
  • Down arc: 10 (from 25)
  • Fire chance: 3% (from 5)
Guns of Icarus Online Wikia Content
Airships GoldfishJunkerSquidGalleonSpirePyramidionMobulaShrikeMagnateJudgementCrusaderStormbreakerCorsair
Components ArmorHullBalloonEngines
Weapons
Light Weapons Artemis Light Rocket LauncherAten Laser Mk. SBanshee Light Rocket CarouselBarking Dog Light CarronadeBeacon Flare GunDragon Tongue Light FlamethrowerEchidna Light Flak CannonHades Light CannonJavelin Light Harpoon GunMercury Field GunPhobos Mine LauncherScylla Double-Barreled MortarWhirlwind Light Gatling GunSeraph Tempest Missile Launcher Mk. S
Heavy Weapons Hellhound Heavy Twin CarronadeManticore Heavy HwachaLumberjack Heavy MortarTyphon Heavy Flak Cannon Mk. ITyphon Heavy Flak Cannon Mk. IIMinotaur Heavy CannonNemesis Heavy CarronadeRoaring Tiger Heavy Detonator Mk. S
Weapon Types
Particle Weapons‎
Dragon Tongue Light Flamethrower
Projectile Weapons‎
Flaks
Echidna Light Flak CannonTyphon Heavy Flak CannonTyphon Heavy Flak Cannon Mk. II
Mortars
Scylla Double-Barreled MortarLumberjack Heavy Mortar
Rocket Launchers
Artemis Light Rocket LauncherBanshee Light Rocket CarouselManticore Heavy Hwacha

Beacon Flare GunHades Light CannonJavelin Light Harpoon GunMercury Field GunPhobos Mine Launcher

Raycast Weapons‎
Carronades
Barking Dog Light CarronadeHellhound Heavy Twin Carronade

Aten Laser Mk. SWhirlwind Light Gatling GunMinotaur Heavy Cannon

Classes PilotEngineerGunner
Captain
Equipment
Piloting Equipment
Helm Tools
Chute VentDrogue ChuteHydrogen CanisterImpact BumpersKeroseneMoonshinePhoenix ClawTar Barrel
Sighting Tools
Range FinderSpyglass
Engineering Equipment
Repair Tools
Rubber MalletPipe WrenchShifting Spanner
Fire-Fighting Tools
Chemical SprayFire Extinguisher
Enhancement Tools
Dynabuff Industries Kit
Gunnery Equipment
Burst RoundsCharged RoundsGreased RoundsHeatsink ClipHeavy ClipIncendiary RoundsLesmok RoundsLochnagar Shot
Maps
Deathmatch
Battle on the DunesCanyon AmbushDuel at DawnFight over FirnfeldNorthern FjordsParitan RumbleRed SepulcherWater Hazard
King of the Hill
Desert ScrapThe Labyrinth
Crazy King
Anglean RaidersKing of the Flayed HillsRaid on the Refinery
Mechanics
General Mechanics
Airship MovementFireStaminaWeather
Engineering Mechanics
Fire ImmunityRebuildingRepairing
Gunnery Mechanics
Damage TypesHit MarkersHit MechanicsProjectile Expansion
Achievements General AchievementsPilot AchievementsEngineer AchievementsGunner Achievements
BadgesTitlesRewards
Community ClanCommunity AmbassadorsUnderdogVeteran MatchesWanted
Weapons and Airships Data
Customization
Advertisement