Equipment ‣ Gunnery Equipment ‣ Burst Rounds
Burst Rounds | |
---|---|
AoE Damage: | +10% |
AoE Radius: | +50% |
Direct damage: | -20% |
Shell's lifetime: | -50% |
Arming time | -25% |
“ | "More! More bigger and badder explodes!" he said. He received. | ” |
—unknown |
Effects
Burst Rounds offer the [[::Category:Classes|player]]'s [[::Category:Weapons|weapons]] increased AoE hit radius and AoE damage at the cost of direct damage and range. More components of an enemy [[::Category:Airships|ship]] will be potentially hit by the secondary damage type of the gun. Also, increase AoE radius means the lower effect of drop AoE damage on borders of sphere with non perfect hit.
Range reduction comes from drop lifetime of shell, and don't affect on the projectile speed or arming distance.
AoE increase does not affect on any gun of raycast type like Whirlwind Light Gatling Gun, Barking Dog Light Carronade, Hellhound Heavy Twin Carronade, Minotaur Heavy Cannon, any Aten model, and its use in them must be avoided in all circumstances, since it only gives negative side effects.
Common Usage
Weapons that benefit from the increased AoE hit radius of this ammo type are:
Weapons that can take additional benefit from the reduction of arming time are:
Update history
12.08.2019 Silent Update:
Effect of jitter increases was added in attempt to prevent abuse of rounds in guns like Roaring Tiger Heavy Detonator Mk. S and Manticore Heavy Hwacha.
2.0.18 7th Anniversary Update
Stats of ammunition was rework, in the role of negative effect now appear the drop of the range and the direct damage reduction instead of the jitter and the rate of fire.
Balance Update - February 23 - 2020
- Arming time: -40% (from 0)
- Removed arc reductions (from -25%)
Balance Update - May 11 2020
- Arming time: -25% (from -40%)