- For cosmetics, see Customization.All classes can use any equipment, but are limited in how many they can have from each category at a time.
Piloting Equipment
The pilot of an airship has access to three different piloting tools out of two categories (helm tools and sighting tools), which can greatly affect the outcome of a battle when used properly. Each ability has its own usefulness, and each can be used effectively. Choosing the right tools for the battle might save the ship and its crew from destruction.
Engineers and gunners can bring only one piloting tool. And since they are usually not on the helm, only a sighting tool makes sense.
Helm Tools |
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Sighting Tools |
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Engineering Equipment
The engineer of an airship has access to three different engineering tools out of three categories (repair tools, fire-fighting tools and enhancement tools), which can greatly affect the outcome of a battle when used properly. Each tool has its own usefulness, and one is not better than the other.
Gunners can bring two engineering tools and Pilots can take single tool.
Repair Tools | Fire-Fighting Tools | Enhancement Tools |
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Gunnery Equipment
The gunner of an airship has access to three different special ammunition types, which can greatly affect the outcome of a battle when used properly. Each ammunition type changes the weapon stats.
Pilots and engineers can bring only one special ammunition type.
Additionally each class has access to default ammunition type preloaded into all guns at the beginning.
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Bugs
This section contains bugs related to Equipment. Before adding a bug to this list, confirm it with other editors on the talk page.
- Sometimes the ammunition changes to default after emptying a clip even though the player has the previously loaded ammunition available.
- Rarely when a player repairs or buffs a reloading gun, the displayed ammo type changes to the tool used by the player. In fact the ammo type changes to default ammo despite it looks like a "Mallet" or "Buff" ammo type.
All items (3)