| Weapons | ‣ Light Weapons ‣ Fire-Starting Weapons |
‣ Februus Weaponized Coil Mk. II ‣ |
| “ | Modified coils allows for short charge time and multiple shots per clip. Despite 400 m range, it is highly effective against groups of enemies with its higher chance to arc. | ” |
—Wilson's Notes | ||
| Februus Weaponized Coil Mk. II | |
|---|---|
| |
| Gun Statistics | |
| Direct Damage per shot: | 25 Piercing |
| Burst Damage per shot: | 25 Shatter |
| Direct Damage per magazine: | 175 Piercing |
| Burst Damage per magazine: | 175 Shatter |
| Burst Radius: | 16 meters |
| Effective Vs: | Armor, Guns, Engines |
| Rate of Fire: | 1 shot/s |
| Delay between shots: | 1 seconds |
| Unload Time: | 6 seconds |
| Reload Time: | 5.9 seconds |
| Magazine Capacity: | 7 |
| Projectile Speed: | 0 m/s |
| Range: | 400 meters |
| Jitter: | 4 deg |
| Spread radius at Max Range: | 28 meters |
| Size: | Light |
| Movement and Arcs | |
| Horizontal Angles: | 55 deg Left; 55 deg Right |
| Vertical Angles: | 40 deg Up; 50 deg Down |
| Additional Info | |
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Common Tactics
Commonly Used Ammunition
Update history
Balance Update 30.05.2023
- Primary: 20 -> 25
- Secondary: 20 -> 25
- Fire rate: 0.8 -> 1.0
- AOE: 10m -> 16m
Balance Update 24.10.2024
- Mag size 6 -> 7
