Weapons Heavy Weapons
Weapon Types ‣ Raycast Weapons ‣ Carronades
Hellhound Heavy Twin Carronade

Hellhound Heavy Twin Carronade Specs
Gun Statistics
Class: Carronade
Direct Damage: 350 Flechette (18 per projectile)
Burst Damage: 200 Shatter (10 per projectile)
Burst Radius: 0 meters
Effective Vs: Balloon, Guns, Engines
Rate of Fire: 0.83 bullets/s
Reload Time: 7.5 seconds
Magazine Size: 2
Projectile Speed: 800 m/s
Range: 400 meters
Buckshots: 20 projectiles
Jitter: 6 deg
Spread at Max Range: 42 meters
Size: Heavy
Movement and Arcs
Horizontal Angles: 35 deg Left; 35 deg Right
Vertical Angles: 30 deg Up; 10 deg Down
Horizontal Turn: 60 deg/s
Vertical Turn: 50 deg/s
Zoom Level: no zoom
A larger, slower, more powerful Carronade that fires a piercing short-range shotgun burst. Effective against balloons and components.

Wilson's Notes

A large double-barreled Carronade type weapon, this gun fires a devastating scatter burst of red-hot scrap metal shards over a short distance and do great damage to an enemy balloon. Its AoE shatter will do a good amount of damage to guns and engines as well, what allow to alternatively use it as disabled during close range encounters.

Common Tactics Edit

The Hellhound Heavy Twin Carronade is extremely powerful in that it can destroy enemy balloons with one clip. Note that checking balloon with Rubber Mallet between two shots can save it from completely destroying, if source of damage increase like Dynabuff Industries Kit or Charged Rounds don't used. Single shot of carronade have enough damage to destroy balloon after it rebuild (33% of HP) and additional check with Rubber Mallet.

With Heavy Clip loaded or at close range, it can be also used to destroy components, but it useful only in rare situation, when gun can't work on main purpose. Light guns and light engines require only one shot to break, but single heavy gun or heavy engine will require both shots.

The shards aren't especially effective against hull armor due to its Flechette nature, but still can do some direct punch to it (127 armor damage per shot). However, collision enemy ship with ground or other surface due fall of ship can make catastrophic damage to armor and hull integrity.

The most common usage of this gun is on the front of the Goldfish or the broadsides of a Galleon (usually paired with a Manticore Heavy Hwacha). Its very fast balloon destruction can be used aggressively to control the enemy's vertical mobility, but also defensively to escape out of combat after popping the enemies' balloons.

The downside of this gun is its restricted downward arc, making it hard to follow enemies after their balloon was popped. The moderately large reload time of this weapon is also a problem, allowing enemy ships to potentially out-repair its damage output and escape. In addition, as with all heavy guns, it has a large hitbox making it easy to hit and disable.

Commonly Used Ammunition Edit

Heavy Clip Edit

  • Reduces the projectile spread by 90%.
  • Decreases rate of fire to 0.66 bullets/s.
  • Making all buckshots hit at a more concentrated point. This allows the Hellhound to efficiently destroy balloons at a maximum nominal range.

Charged Rounds Edit

  • Maximizes DPS and DPC.
  • No clip size penalty.
  • Increases damage per shot by 30%.
  • Reduces the projectile spread by 20%.
  • Decreases rate of fire to 0.62 bullets/s.
  • Alternative to Heavy for more close range, allow to increase damage per clip. Can be helpful after initial break of target balloon when possible split damage between balloon and other components.

Incendiary Rounds Edit

  • Gives every of 20 buckshot a fire ignition chance, which helps to damage balloon and armor.
  • Range reduced to 318.75 meters.
  • Average of 16 fire stacks per clip.
  • Decreases rate of fire to 0.58 bullets/s.
  • Can be used to attempt shift the focus on armor damage from fire stacks, loses in direct destruction of the balloon to other options.

Lochnagar Shot Edit

  • High DPC.
  • Clip size reduced to 1.
  • Does 250 damage to gun per shot (drops gun to 175 health from full).
  • One shots balloons, making it effective against enemies with such high disable power that the gun is normally destroyed before Heavy or Charged clips can be emptied.

Bugs Edit

This section contains bugs related to Hellhound Heavy Twin Carronade. Before adding a bug to this list, confirm it with other editors on the talk page.

  • Sometimes even though the shooting animation triggers, the gun doesn't shoot and the original amount of bullets before the "fake shot" is still in the gun.

Guns of Icarus Online Wikia Content
Airships GoldfishJunkerSquidGalleonSpirePyramidionMobulaShrikeMagnateJudgementCrusaderStormbreakerCorsair
Components ArmorHullBalloonEngines
Light Weapons Artemis Light Rocket LauncherAten Laser Mk. SBanshee Light Rocket CarouselBarking Dog Light CarronadeBeacon Flare GunDragon Tongue Light FlamethrowerEchidna Light Flak CannonHades Light CannonJavelin Light Harpoon GunMercury Field GunPhobos Mine LauncherScylla Double-Barreled MortarWhirlwind Light Gatling GunSeraph Tempest Missile Launcher Mk. S
Heavy Weapons Hellhound Heavy Twin CarronadeManticore Heavy HwachaLumberjack Heavy MortarTyphon Heavy Flak Cannon Mk. ITyphon Heavy Flak Cannon Mk. IIMinotaur Heavy CannonNemesis Heavy CarronadeRoaring Tiger Heavy Detonator Mk. S
Weapon Types
Particle Weapons‎
Dragon Tongue Light Flamethrower
Projectile Weapons‎
Echidna Light Flak CannonTyphon Heavy Flak CannonTyphon Heavy Flak Cannon Mk. II
Scylla Double-Barreled MortarLumberjack Heavy Mortar
Rocket Launchers
Artemis Light Rocket LauncherBanshee Light Rocket CarouselManticore Heavy Hwacha

Beacon Flare GunHades Light CannonJavelin Light Harpoon GunMercury Field GunPhobos Mine Launcher

Raycast Weapons‎
Barking Dog Light CarronadeHellhound Heavy Twin Carronade

Aten Laser Mk. SWhirlwind Light Gatling GunMinotaur Heavy Cannon

Classes PilotEngineerGunner
Piloting Equipment
Helm Tools
Chute VentDrogue ChuteHydrogen CanisterImpact BumpersKeroseneMoonshinePhoenix ClawTar Barrel
Sighting Tools
Range FinderSpyglass
Engineering Equipment
Repair Tools
Rubber MalletPipe WrenchShifting Spanner
Fire-Fighting Tools
Chemical SprayFire Extinguisher
Enhancement Tools
Dynabuff Industries Kit
Gunnery Equipment
Burst RoundsCharged RoundsGreased RoundsHeatsink ClipHeavy ClipIncendiary RoundsLesmok RoundsLochnagar Shot
Battle on the DunesCanyon AmbushDuel at DawnFight over FirnfeldNorthern FjordsParitan RumbleRed SepulcherWater Hazard
King of the Hill
Desert ScrapThe Labyrinth
Crazy King
Anglean RaidersKing of the Flayed HillsRaid on the Refinery
General Mechanics
Airship MovementFireStaminaWeather
Engineering Mechanics
Fire ImmunityRebuildingRepairing
Gunnery Mechanics
Damage TypesHit MarkersHit MechanicsProjectile Expansion
Achievements General AchievementsPilot AchievementsEngineer AchievementsGunner Achievements
Community ClanCommunity AmbassadorsUnderdogVeteran MatchesWanted
Weapons and Airships Data