FANDOM


Weapons Light Weapons
Weapon Types ‣ Projectile Weapons
Utility Weapons
Javelin Light Harpoon Gun


Javelin Light Harpoon Gun Specs
Javelin
Gun Statistics
Class: Utility Weapon
Direct Damage: 135 Flechette
Burst Damage: 80 Piercing
Burst Radius: 0 meters
Effective Vs: Balloon, Armor
Rate of Fire: 0.20 bullets/s
Reload Time: 10 seconds
Magazine Size: 1
Projectile Speed: 250 m/s
Range: 600 meters
Shell Drop: 12 m/s²
Jitter: 0 deg
Size: Light
Movement and Arcs
Horizontal Angles: 60 deg Left; 60 deg Right
Vertical Angles: 40 deg Up; 20 deg Down
Horizontal Turn: 80 deg/s
Vertical Turn: 60 deg/s
Zoom Level: no zoom
Additional Info

Upon hitting the armor of an enemy ship, the harpoon will attach to it - pulling it in with 1500 kN•s of force while holding the right mouse button for up to 6 seconds before detaching itself.

Harpoon reels in enemies when rope is attached to hull.

Wilson's Notes

The Javelin Light Harpoon Gun is a utility weapon, used to attach another airship to your own. Upon attaching, the attached ship can be pulled in by massive force. The harpoon will detaching automatically after 6 seconds. If the rope's length surpasses its maximum range, the harpoon will also detach.

Common Tactics Edit

The Javelin Light Harpoon Gun is a utility weapon, rarely found on airships due to its limited use. The harpoon can be used to pull in or disrupt weapon arcs of enemy ships. However, it is most commonly used for adding sudden speed for ramming purposes or break mobility of more agile airships.

Due to the Harpoon's tendency to reorient the ship in the direction of the attached harpoon with sudden, rapid acceleration, it is not a good pair with most weapons. However the ship, and weapon position on the ship can serve a big factor in the harpoon's successful use. The aft gun position on the Galleon (or another heavy ship like Judgement, Corsair)is a good choice of harpoon positioning for ramming, and for disorienting unsuspecting enemy ships, in this case the harpoon's effect isn't too impacting on its movement when attached, however, an unsuspecting enemy looking to take advantage of the Galleon's aft blind spot might be more vulnerable to it.

The Javelin Light Harpoon Gun's main weakness, is its tendency to reorient the ship in the direction of the attached harpoon with sudden, rapid acceleration. This quality makes the weapon interfere with both the course of the ship, and the stability of the weapons, making shooting weapons harder, and yielding unpredictable results. In addition, over long distances the high shell drop and the low projectile speed of the harpoon make it hard to achieve a direct armor hit in order to attach. Not to mention a long reload time on top of all that.

The harpoon's high flechette damage stat does make it mildly effective against balloons, however, other light guns, such as the Barking Dog Light Carronade or Banshee Light Rocket Carousel, are generally more effective in this capacity.

Commonly Used Ammunition Edit

Lesmok Rounds Edit

  • Increased projectile lift and speed, making aiming easier.
  • Increased maximum range to 1,020 m .

Extended Magazine Edit

  • Allow to make second shoot without reload the gun, useful for prolonged control of enemy ship.
  • Delay between shots slightly less than attaching time of harpoon, but first harpoon will detach anyway if second reach hull of the target.


Guns of Icarus Online Wikia Content
Airships GoldfishJunkerSquidGalleonSpirePyramidionMobulaShrikeMagnateJudgementCrusaderStormbreakerCorsair
Components ArmorHullBalloonEngines
Weapons
Light Weapons Artemis Light Rocket LauncherAten Laser Mk. SBanshee Light Rocket CarouselBarking Dog Light CarronadeBeacon Flare GunDragon Tongue Light FlamethrowerEchidna Light Flak CannonHades Light CannonJavelin Light Harpoon GunMercury Field GunPhobos Mine LauncherScylla Double-Barreled MortarWhirlwind Light Gatling GunSeraph Tempest Missile Launcher Mk. S
Heavy Weapons Hellhound Heavy Twin CarronadeManticore Heavy HwachaLumberjack Heavy MortarTyphon Heavy Flak Cannon Mk. ITyphon Heavy Flak Cannon Mk. IIMinotaur Heavy CannonNemesis Heavy CarronadeRoaring Tiger Heavy Detonator Mk. S
Weapon Types
Particle Weapons‎
Dragon Tongue Light Flamethrower
Projectile Weapons‎
Flaks
Echidna Light Flak CannonTyphon Heavy Flak CannonTyphon Heavy Flak Cannon Mk. II
Mortars
Scylla Double-Barreled MortarLumberjack Heavy Mortar
Rocket Launchers
Artemis Light Rocket LauncherBanshee Light Rocket CarouselManticore Heavy Hwacha

Beacon Flare GunHades Light CannonJavelin Light Harpoon GunMercury Field GunPhobos Mine Launcher

Raycast Weapons‎
Carronades
Barking Dog Light CarronadeHellhound Heavy Twin Carronade

Aten Laser Mk. SWhirlwind Light Gatling GunMinotaur Heavy Cannon

Classes PilotEngineerGunner
Captain
Equipment
Piloting Equipment
Helm Tools
Chute VentDrogue ChuteHydrogen CanisterImpact BumpersKeroseneMoonshinePhoenix ClawTar Barrel
Sighting Tools
Range FinderSpyglass
Engineering Equipment
Repair Tools
Rubber MalletPipe WrenchShifting Spanner
Fire-Fighting Tools
Chemical SprayFire Extinguisher
Enhancement Tools
Dynabuff Industries Kit
Gunnery Equipment
Burst RoundsCharged RoundsGreased RoundsHeatsink ClipHeavy ClipIncendiary RoundsLesmok RoundsLochnagar Shot
Maps
Deathmatch
Battle on the DunesCanyon AmbushDuel at DawnFight over FirnfeldNorthern FjordsParitan RumbleRed SepulcherWater Hazard
King of the Hill
Desert ScrapThe Labyrinth
Crazy King
Anglean RaidersKing of the Flayed HillsRaid on the Refinery
Mechanics
General Mechanics
Airship MovementFireStaminaWeather
Engineering Mechanics
Fire ImmunityRebuildingRepairing
Gunnery Mechanics
Damage TypesHit MarkersHit MechanicsProjectile Expansion
Achievements General AchievementsPilot AchievementsEngineer AchievementsGunner Achievements
BadgesTitlesRewards
Community ClanCommunity AmbassadorsUnderdogVeteran MatchesWanted
Weapons and Airships Data
Customization