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Weapons Light Weapons
Weapon Types ‣ Projectile Weapons ‣ Mortars
Fire-Starting Weapons
Kalakuta Gas Mortar Mk. II


Kalakuta Gas Mortar Mk. II
KalakutaMkII
Gun Statistics
Direct Damage per shot: 16 Shatter
Burst Damage per shot: 22 Piercing
Direct Damage per magazine: 80 Shatter
Burst Damage per magazine: 110 Piercing
Burst Radius: 60 meters
Arming Time: 0.2083333 seconds
Arming Range: 125 meters
Effective Vs: Guns, Engines, Armor
Rate of Fire: 2 shots/s
Delay between shots: 0.5 seconds
Unload Time: 2 seconds
Reload Time: 7.7 seconds
Magazine Capacity: 5
Projectile Speed: 600 m/s
Range: 798 meters
Shell Drop: 12 m/s²
Jitter: 4 deg
Spread radius at Max Range: 56 meters
Size: Light
Movement and Arcs
Horizontal Angles: 30 deg Left; 30 deg Right
Vertical Angles: 25 deg Up; 25 deg Down
Additional Info
  • 5% chance to apply 1 fire stack
  • Cloud of gas rapid deals damage 3 time (only AoE damage) to enemy ship
  • Secondary-fire detonates the canister.
Higher rate of fire with experimental gas shells that deals high damage but dissipates quickly.

Wilson's Notes

The Kalakuta Gas Mortar Mk. II is a medium ranged armor-piercing weapon.

Common Tactics

The Kalakuta Gas Mortar Mk. II is a sample of almost pure armor-piercing weapons and it is usually paired with kill weapons. The damage from one clip may not seem too big, but ease of use and high rate of fire gives a significant blow to the armor of the enemy ship. The size of the cloud makes it possible to simplify the aiming, as rightly any hit, even in the balloon of an enemy ship, allows him to reach his armor.

Like the Kalakuta Gas Mortar Mk. I, the gun has a mechanism for manual detonation of the canister, a button for secondary fire, but this is of less importance, and in view of the high rate of fire, direct hits give more effect.

The gun has a certain arming time, but it is small enough and can be further reduced by using special ammunition without significant negative effects. It should be noted that the minimum distance of manual detonation of the canister does not allow to circumvent this limitation.

Commonly Used Ammunition

Incendiary Rounds

  • Allow to reduce the arming distance while the velocity of the projectile remains still large enough.
  • Since each cloud deals damage three times, and damage actually always passes through the entire ship, the chance to set fire to the components is quite large.

Heavy Clip

  • Reducing the spread of the gun, you can remove almost the only factor limiting the shooting to the maximum distance, because the velocity of the projectile is enormous and, as a result, the projectile falls slightly.
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