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Airships ‣ Magnate


Magnate
Magnate
Ship Statistics
Magnatestats
Hull Armor: 620 HP
Armor Rebuild Value: 40
Ship Health: 850 HP
Light Weapon Slots: 4
Heavy Weapon Slots: 2
Max Speed: 34.00 m/s
Acceleration: 4.00 m/s²
Max Turn Speed: 15.07 deg/s
Turn Acceleration: 4.04 deg/s²
Max Vertical Speed: 16.01 m/s
Vertical Acceleration: 3.00 m/s²
Mass: 200 t
Additional Info

Fore light guns are angled 28° away from the center. Middle light guns are angled 50° away from the center. Rear heavy guns are angled 65° away from the center.

Drawing inspiration from the much older Goldfish hull design, the grandiose Magnate is often the crown of a privateer's collection. The Mercantile Guilde's signature cluster of round balloons, base on earlier Baronite design and later sold to Yesha, aborn the ship like a crown. With ample guns and gilding , it shines in the sky under the watch of a skilled crew. However, its large size, slow speed and somewhat complex deck layout also make it a difficult ship for new crew, and a prime target in the sky.

Evadne's Reports

The Magnate is a fast and relatively moderate turning ship. Its large mass and fast forward speed make it an excellent ship for ramming. The large width, length and height of the ship make it an easy target, but it's 2 heavy gun slots and 4 light gun slots make up for that factor. The ship's guns are angled more forward, but are still facing outward at a slight angle. This makes the ship excellent at mid to long range and CQC so long as the captain and crew keep the enemy ships from its blind spot, the aft deck. Its relatively complex deck layout makes it a difficult ship to crew, and because of such it has seen limited competitive use. However, in the hands of a skilled crew and an excellent captain, this ship is only stopped by balloon popping load-out. On that note, the ship is lacking in vertical acceleration, making balloon popping ships even more of a threat to it.

The Magnate is Alliance's faction-specific ship of the Mercantile Guild.

Ship Layout

Deck Layout

The Magnate consists of a long upper deck which extends from the front of the ship to the rear, and divide to two part lower deck narrow in the fore and wide in the aft. Ramps on each side lead from the fore of the lower deck to upper deck and ladders on each side lead from the aft of the lower deck to upper deck. Access from the front of the lower deck to the aft, passing the upper deck, is possible only with a jump through the gap on the side of the ship, which is risky enough.

Guns

The Magnate has 4 light weapon slots and 2 heavy weapon slots.

  • Slots 1 and 2 are heavy weapons located on the lower deck in aft part of the ship, one for each side and angled 65 degrees away from the the center.
  • Slot 3 and 4 are light weapons located on the lower deck at the fore of the ship, one for each side and angled 28 degrees away from the the center.
  • Slots 5 and 6 are are light weapons located on the upper deck amidship, one for each side and angled 50 degrees away from the the center. Guns in this slots can be reached not only from fore upper deck, but from aft of lower deck as well, by jump or from the railings next to heavy gun slots.

Despite the arrangement of the front guns directed more forward, the arrangement of heavy guns assumes the use of broadside tactics as the main one. Each side can be dedicated to a certain range or tactic. The location of the slot in relation to the center line of the ship should be considered when installing guns to make arc overlap.

Magnate middle gun

The Magnate's middle gun is available for repair and mount from below from the railing next to the heavy gun.

Components

  • The hull component is located at lower deck in the fore part of the ship.
  • The balloon is located at the rear end of lower deck on center line of ship.
  • Two turning light engines is located at rear end of lower deck widely in the corners.
  • The main engine is located at rear end of upper deck, above the balloon component. It can be repaired from below by jumping onto the rails surrounding the balloon from behind, to avoid a longer way from lower deck to upper deck by ladders. Note, from below, the point of repair can don't show to player from some angles, but maintenance is still possible (no LMB hold available in this case).
  • The helm is located at the fore of the upper deck.
Magnate main engine

The Magnate's main engine is available for repair from below from the railing that surrounds the balloon repair point.

Crew Roles

Pilot

  • Pilot tools that increase the speed and maneuverability of the ship are recommended, such as Kerosene, Phoenix Claw and Hydrogen Canister, with possible variation.
  • With the ship balloon as a decent target, having a Drogue Chute may be necessary to avoid losing position in situation like a Lumberjack duel or some other danger to the balloon.
  • The pilot can jump down to lower deck to help the Fore Engineer with maintaining the armor or to fire one of the fore light guns in order to maximize damage output. However, the way back to the helm using the ramp to upper deck is quite long, which can lead to a critical loss of control of the ship.

Fore Engineer

  • The Fore Engineer is responsible for firing the two fore guns and maintenance the armor.
  • Alternatively, he can reach the middle guns for repair or shooting, but usually does not help to maintain the stern of the ship, as this makes the armor vulnerable.

Aft Engineer

  • The Aft Engineer is responsible for maintaining the all engines and balloon and helping with maintenance heavy guns to the Gunner.
  • In cases where the rear components on the ship are safe, the Aft Engineer is also responsible for manning the upper deck light guns in the middle of the ship, for maximize fire focus of broadside.

Gunner or Second Aft Engineer

  • The Gunner shoots the heavy guns on aft of the ship, and often the light guns on the upper deck when Aft Engineer is too busy to man the guns, with a good sense of balance he can reach both guns on one broadside by moving along the railing on the lower deck.
  • In cases where the gunner is not able to provide fire support with using his guns in an engagement, he can help for repairing the balloon and engines.
  • In some cases, when the focus of fire in the front hemisphere is required, the Gunner can leave the stern and go to one of the two front light guns.

Update history

26.06.2020 Balance Update

HP of hull was decreased from 1100 to 900.

05.09.2020 Balance Update

  • HP of hull was decreased from 900 to 850.
  • Armor fixpoint: moved down to prevent repair from helm deck.
  • Helm: Moved back to prevent access from armor fixpoint.
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