Weapons | ‣ Light Weapons ‣ Weapon Types ‣ Projectile Weapons |
‣ Mercury Field Gun ‣ |
Mercury Field Gun | |
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Gun Statistics | |
Direct Damage per shot: | 300 Shatter |
Burst Damage per shot: | 75 Piercing |
Direct Damage per magazine: | 600 Shatter |
Burst Damage per magazine: | 150 Piercing |
Burst Radius: | 1.25 meters |
Effective Vs: | Guns, Engines, Armor |
Rate of Fire: | 0.5 shots/s |
Delay between shots: | 2 seconds |
Unload Time: | 2 seconds |
Reload Time: | 6 seconds |
Magazine Capacity: | 2 |
Projectile Speed: | 750 m/s |
Range: | 2250 meters |
Shell Drop: | 15 m/s² |
Jitter: | 0 deg |
Size: | Light |
Movement and Arcs | |
Horizontal Angles: | 15 deg Left; 15 deg Right |
Vertical Angles: | 15 deg Up; 5 deg Down |
Horizontal Turn: | 35 deg/s |
Vertical Turn: | 35 deg/s |
Zoom Level: | 6x |
“ | A slow-firing, long-ranged scoped cannon that fires powerful explosive rounds. | ” |
—Wilson's Notes |
A slow-firing, long-range scoped cannon that fires powerful piercing damage shells. The Mercury Field Gun is a highly accurate, long range disable and armor stripping weapon. The Mercury Field Gun works best when paired with other long range weapons due to it's limited firing arc.
The Mercury Field Gun along with the Artemis Light Rocket Launcher both share a unique property of projectile expansion.
Common Tactics
The Mercury Field Gun is generally used as long range armor breaking and disabling weapon. It is usually used in combination with other long range kill weapons to achieve range synergy.
The Mercury Field Gun is most commonly paired up with the Artemis Light Rocket Launcher for supportive explosive and shatter damage types that correspond to the long range of the mercury. The Mercury and Artemis combination is usually found on the front of the Pyramidion or on the Mobula, with the middle top gun being mercury, and Artemis on the wings - for long range disable and kill combinations. Less commonly, the mercury is paired up with a second mercury, on the front of the Pyramidion or the sides of a Junker for extremely high disable and piercing potential.
The Mercury Field Gun's most noticeable weakness, is it's limited firing arcs. A maneuverable airship could easily slip out of it's arcs, whether using vertical or horizontal mobility. For this reason, the mercury is considered exclusively a long range weapon - where the enemy is easier to keep in firing arc.
Commonly Used Ammunition
Charged Rounds
- Maximized DPS.
- Increase DPC by 30%.
- Clip size unchanged.
- Increase projectile speed and maximum range.
Extended Magazine
- Increases clip size to 3 shots, benefiting the disable factor of the gun, each shot still able break any component except full HP heavy engine.
- Increase DPC by 27.5%.
Update History
Balance Update - October 09 - 2021
- Primary: 75 Piercing -> 300 Shatter
- Secondary: 300 Shatter -> 75 Piercing
Bugs
This section contains bugs related to Mercury Field Gun. Before adding a bug to this list, confirm it with other editors on the talk page.
- Sometimes even though the shooting animation triggers, the gun doesn't shoot and the original amount of bullets before the "fake shot" is still in the gun.
Trivia
Through early footage of the game, it can be heard that this gun was originally called at some point the "Howitzer" [1]