Weapons | ‣ Heavy Weapons ‣ Weapon Types ‣ Raycast Weapons |
‣ Minotaur Heavy Cannon ‣ |
Minotaur Heavy Cannon | |
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Gun Statistics | |
Direct Damage per shot: | 72 Piercing (18 per projectile) |
Burst Damage per shot: | 180 Shatter (45 per projectile) |
Direct Damage per magazine: | 360 Piercing |
Burst Damage per magazine: | 900 Shatter |
Burst Radius: | 0 meters |
Effective Vs: | Armor, Guns, Engines |
Rate of Fire: | 0.67 shots/s |
Delay between shots: | 1.49 seconds |
Unload Time: | 5.97 seconds |
Reload Time: | 10 seconds |
Magazine Capacity: | 5 |
Projectile Speed: | 700 m/s |
Range: | 1800 meters |
Shell Drop: | 0 m/s² |
Buckshots: | 4 projectiles |
Jitter: | 2 deg |
Spread radius at Max Range: | 63 meters |
Size: | Heavy |
Movement and Arcs | |
Horizontal Angles: | 40 deg Left; 40 deg Right |
Vertical Angles: | 30 deg Up; 20 deg Down |
Horizontal Turn: | 40 deg/s |
Vertical Turn: | 40 deg/s |
Zoom Level: | 1.5x |
Additional Info | |
Each buckshot causes knockback 120 kN•s, 480 kN•s total per shot. The farther a shot hits a ship from its center of mass, the more spin is added to that ship. |
“ | A specialized support weapon that knocks back enemy ships. The farther you shoot from a ship's center of mass, the more spin it will add to push a ship off its gun arcs. | ” |
—Wilson's Notes |
A support weapon that knocks back enemy ships. Used to help friendly airships by keeping enemy airships out of gun arc. Can also be used to prevent rams although Kerosene and Moonshine prevent most ships from turning, due to increased angular drag effect. The Minotaur fires similarly to a Carronade with the addition of each buckshot causing knockback.
The farther it hits from a ship's center of mass, the more spin it will add to that ship. Raw damage does not affect strength of knockback, so for example Charged Rounds or buffs don't increase push effect.
With its Shatter damage, the Minotaur can be effectively used to snipe components like guns and engines with Heavy Clip.
The farther away from center of mass the shot hits and the lower the mass stat of the targeted ship is - the more effective the hit will be force-wise.
Common Tactics
The Minotaur Heavy Cannon is a support gun. It can be used either defensively, by turning enemies out of arc or pushing them away, or offensively, by disabling weapons and pushing opponents into terrain.
The moderate armor piercing damage works very well combined with a Hades or even Whirlwind Light Gatling Gun and another kill weapon like Echidna Light Flak Cannon for the finishing blow.
The Goldfish is perhaps the most vulnerable ship for this weapon due to a combination of factors, such as disabling pressure on the front heavy weapon, the location of the ship's center of gravity and relatively light armor.
Kerosene and Moonshine negate the turn effect almost completely on most ships (except Mobula and Galleon, in which the sheer distances from the center of mass allow for powerful hits force-wise) - making the usage of those helm tools during incoming Minotaur hits very effective for the gun to have negligible impact. When fighting against Minotaurs, the player on the helm can count hits, and time between shots to perfectly time stabilization effects while not over-burning the engines. Also lack of tracer makes it hard to use the gun at longer ranges.
Commonly Used Ammunition
Heavy Clip
- Maximum effective range due to decreased jitter, allowing for more accurate applications of force in tactical positions. In addition, sniping of components is possible at longer ranges.
- Lower DPS, this can be critical in terms of impact to the armor.
- Decreased rate of fire to 0.54 bullets/s.
Greased Rounds
- Can be used at close range to increase DPS to armor. However, due to twice less base damage per magazine than Gatling have, this works better against ships with less armor.
- Increase DPS by 28%.
- Slightly reduced damage per magazine.
- Clip size increased to 6 rounds, more push force.