Weapons | ‣ Heavy Weapons ‣ Weapon Types ‣ Projectile Weapons ‣ Carronades |
‣ Nemesis Heavy Carronade ‣ |
Nemesis Heavy Carronade | |
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Gun Statistics | |
Class: | Carronade |
Direct Damage per shot: | 165 Shatter |
Burst Damage per shot: | 100 Impact |
Direct Damage per magazine: | 660 Shatter |
Burst Damage per magazine: | 400 Impact |
Burst Radius: | 2 meters |
Effective Vs: | Guns, Engines, Balloon, Hull |
Rate of Fire: | 0.6 shots/s |
Delay between shots: | 1.67 seconds |
Unload Time: | 5 seconds |
Reload Time: | 6 seconds |
Magazine Capacity: | 4 |
Projectile Speed: | 450 m/s |
Range: | 1500 meters |
Shell Drop: | 11 m/s² |
Jitter: | 0 deg |
Size: | Heavy |
Movement and Arcs | |
Horizontal Angles: | 40 deg Left; 40 deg Right |
Vertical Angles: | 25 deg Up; 15 deg Down |
Horizontal Turn: | 30 deg/s |
Vertical Turn: | 40 deg/s |
Zoom Level: | 2x |
Additional Info | |
Hit causes knockback 200 kN•s. |
A large double-barreled Carronade type weapon, but, unlike another models, this gun fires with cannonballs. It design to work well in most situations, but lose to any other heavy guns on specific task.
Based on this, this gun is not as the key heavy gun that deteminate tactics of the ship, but found a place in 3+ gun builds with enough firepower used to suppress both armor and hull of enemy ship which can include for example Whirlwind Light Gatling Gun, Banshee Light Rocket Carousel, Hades Light Cannon, Seraph Tempest Missile Launcher Mk. S, Aten Lens Array Mk. S or even second Nemesis.
Common Tactics
The Nemesis Heavy Carronade less suitable to destruction of the balloon than any other types of carronade. The most effective way to release full damage potential consist in direct hit the mechanical components to make direct shatter damage, and allow AoE impact hurt not only this component, but also armor or hull of target. However, Nemesis still can make damage for balloon per one clip in 68% from full HP, which makes it possible to take advantage of this with a favorable tactical situation. Ships with the mechanical components, locate close to hitbox of both the hull and the balloon, like the Pyramidion, Mobula or Stormbreaker represent the ideal target for this gun.
The Nemesis have supreme range among carronades, but combination of middle projectile speed, shell drop and jitter limit gun effectiveness away the middle range, espesially in direct hit to the mechanical components. However, the nominal maximum range is quite impressive. Finding the right ammunition only partially resolves problems.
One of most interesting tactic lie in use gun in fore Crusader heavy guns in akimbo - wide horizontal arc among the PvP heavy weapons, in combination with range and universality of gun is what to allow focus fire in fore direction.
Like the other carronades, the downside of this gun is its restricted downward arc.
Commonly Used Ammunition
Charged Rounds
- Increase Damage per shot.
- Clip size reduced to 3. Total damage per clip insignificant lowered.
- Increased projectile speed, make the hit a target a little more easy.
- When buffed can destroy a full HP heavy weapon with two direct hits.
Greased Rounds
- High DPS.
- Still enough damage per shot to one-shot light gun with direct hit.
- Significantly reduces the effective range, due less projectile speed.
- Clip size increased to 5.
Lesmok Rounds
- Significantly increased projectile speed.
- Clip size reduced to 3. Total damage per clip 25% less.
- Suitable for long range shot to silhouette of ship.
Update history
Balance Update - May 21 - 2021
Jitter was totally removed (from 1).
Balance Update - October 04 - 2021
AOE: 2 (from 5)
Balance Update - 19.02.2024
- Primary: 125 shatter -> 165 shatter (can now one-shot heavy guns with charged or buff)
- Projectile speed: 400 -> 450