| Weapons | ‣ Light Weapons ‣ Weapon Types ‣ Projectile Weapons ‣ Rocket Launchers ‣ Fire-Starting Weapons ‣ Kill Weapons |
‣ Seraph Tempest Missile Launcher ‣ ‣ ‣ |
| Seraph Tempest Missile Launcher | |
|---|---|
| |
| Gun Statistics | |
| Class: | Rocket Launcher |
| Direct Damage per shot: | 190 Explosive (19 per projectile) |
| Burst Damage per shot: | 110 Shatter (11 per projectile) |
| Direct Damage per magazine: | 380 Explosive |
| Burst Damage per magazine: | 220 Shatter |
| Burst Radius: | 7 meters |
| Effective Vs: | Hull, Guns, Engines |
| Rate of Fire: | 0.5 shots/s |
| Delay between shots: | 2 seconds |
| Unload Time: | 2 seconds |
| Reload Time: | 7 seconds |
| Magazine Capacity: | 2 |
| Projectile Speed: | 150 m/s |
| Range: | 600 meters |
| Buckshots: | 10 projectiles |
| Jitter: | 1.3 deg |
| Spread radius at Max Range: | 14 meters |
| Size: | Light |
| Movement and Arcs | |
| Horizontal Angles: | 50 deg Left; 50 deg Right |
| Vertical Angles: | 40 deg Up; 40 deg Down |
| Horizontal Turn: | N/A deg/s |
| Vertical Turn: | N/A deg/s |
| Additional Info | |
| |
| “ | Fires remote-guided missiles; reticle must bet kept on a target to direct missiles towards it. Main missile splits into guided submunitions after 0.25 seconds (50m). Submunitions have random velocity between 150m/s and 200m/s. Submunitions begin randomly detonating after 600m with missiles rarely reaching beyond 1700m. | ” |
—Wilson's Notes | ||
Common Tactics
Commonly Used Ammunition
Charged Rounds
- Maximized DPS.
- Increase DPC by 30%.
- Clip size unchanged.
- Increase maximum range and projectile speed, make flight of minion rocket more stable.
Burst Rounds
- Increases AoE shatter radius, increases AoE damage, allow make more disable.
- Clip size unchanged.
