Weapons | ‣ Light Weapons ‣ Weapon Types ‣ Projectile Weapons ‣ Rocket Launchers ‣ Fire-Starting Weapons ‣ Kill Weapons |
‣ Seraph Tempest Missile Launcher Mk. II ‣ ‣ ‣ |
Seraph Tempest Missile Launcher Mk. II | |
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Gun Statistics | |
Class: | Rocket Launcher |
Direct Damage per shot: | 240 Explosive |
Burst Damage per shot: | 4 Fire |
Direct Damage per magazine: | 240 Explosive |
Burst Damage per magazine: | 4 Fire |
Burst Radius: | 10 meters |
Effective Vs: | Hull, Balloon |
Rate of Fire: | 0.87 shots/s |
Delay between shots: | 1.15 seconds |
Unload Time: | 0 seconds |
Reload Time: | 3 seconds |
Magazine Capacity: | 1 |
Projectile Speed: | 150 m/s |
Range: | 1500 meters |
Jitter: | 5 deg |
Spread radius at Max Range: | 131 meters |
Size: | Light |
Movement and Arcs | |
Horizontal Angles: | 65 deg Left; 65 deg Right |
Vertical Angles: | 30 deg Up; 30 deg Down |
Horizontal Turn: | 35 deg/s |
Vertical Turn: | N/A deg/s |
Additional Info | |
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“ | Fires a single slow moving missile that immediately begins homing for its guided position. Missle deals lasting hull damage. | ” |
—Wilson's Notes |
Common Tactics
Commonly Used Ammunition
Update history
Balance Update - February 28 - 2022
- Jitter: 5 (from 10) Mostly aesthetic.
- Range: 1500 (from 900)
- Side arcs: 65 (from 30)
- Turn Speed: 35 (from 25)
- Ammo: 1 (from 6)
- Reload time: 3 (from 7.7)
- Primary damage: 240 Explosive (from 50)
- Secondary damage: 4 Fire (from 40)
- AOE fires: 40% chance of 2 fires (from 0.5% chance of 1)